Devlog #1


Just thought I would share some updates on Panic Protocol.

I've started redesigning the map, I felt it needed to be a bit more compact so I made the hallways narrower and changed some of the room layouts. I added a new emergency door to the research room and gave the enemy more paths to navigate to be more unpredictable. Next thing I worked on is adding some ambient sound, like the server room and light flickering. Another thing I tried to fix was the shader compilation stutter when you first run the game. This shouldn't be as bad now as I've enabled preload shaders. Performance should be a bit better now, I've fixed some of the logic in the enemy AI that was causing spikes. 

Files

panic-protocol-win.zip 1.5 GB
Version 2 15 hours ago
panic-protocol-osx.zip 1.6 GB
Version 2 15 hours ago
panic-protocol-win.zip 1.5 GB
Version 1 9 days ago
panic-protocol-osx.zip 1.6 GB
Version 1 9 days ago

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